Lineedge Preview 2.2



Hello, unknown traveller! Here you can view the information about Lineedge Preview 2.2. You can either download EXE or view the changes list, screenshots and/or videos.
- You can now swim in rivers. When swimming, the speed drops, you can swim up or sink depending on where the camera is looking, you cannot jump while swimming, only, unfortunately, during swimming, the player does not change his pose. It's still too early to do a full-fledged animation, and when you try to simply rotate the player's mesh along the Roll axis, it not only instantly takes the previous pose, but all auxiliary meshes are destroyed. So for now, the character will be swimming in an unnatural pose.
- Now the landscape does not stop painting after 100 meters - the rendering range is radically increased and can exceed the current dimensions of the landscape.
- Another long-term construction is completed - the resource panel is working! And in vain I delayed with this - it took quite a bit of time.
- The map has been updated to version 2 - now it displays the world border, lake, rivers and new trees.
- Solver has also been updated to version 2, which eliminates serious errors when importing an account from Preview 2.0 - the game will simply crash immediately after trying to log in. For the dull ones, I repeat that this only happens when importing an outdated account, otherwise they will write to me here that the game does not work.
- Effects can now be applied to enemies.
- Technical improvement - the controller now "possesses" the character once, and not first in the empty one, and then in the proper one, which is logical and architecturally correct. As a consequence, many casts from Player to ProperPlayer have been removed. The BlankPlayer and ProperPlayer classes have been removed, leaving only the Player and specific classes of individual fighter groups.
- Fixed a small but unpleasant bug, due to which, when the label that you can press Tab or Num 0 was lit, it was impossible to click on all the main buttons of the game interface, including the exit menu button.
- The most important change in this version is that you can now learn abilities! Of course, approximately 96.3% of abilities and 100% of features are still in development, but DMT, SBIF, and Ultimate Strike can already be explored. To learn them, you need S-boxes, which so far can only be obtained from the White Star.
- Learned abilities can be placed in special slots. Three options are available: place an ability in a new slot, swap two abilities or an ability and an empty slot, and remove an ability from the slot (for this, you need to move it to any place outside the slots, except for the slot for study). The abilities placed in these slots can be applied to enemies with special keys (this is written in the tasks).
- Unfortunately, after some actions with the list of tasks, its reaction to clicks was broken, and now the wrong task is displayed, which was clicked.
- Added copyright information to the main menu with direct links to the used proprietary resource sources.

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